Hambo

Another new game! Golden Robot and Hambo ended up being released almost at the same time (just because we had to wait on our sponsor before releasing Golden Robot).

The idea for Hambo came to me pretty randomly while watching TV. People often ask how I get my ideas so I’ll explain what happened with this one. I’d been thinking about doing a physics type game for a while but wasn’t too sure which direction to go in. Two adverts actually inspired this one. Firstly there was an advert for a bank which showed a load of cute little piggy banks running around and then the next advert was a Ferrero Rocher ad where an arrow was fired at a pile of chocolates sending them flying. Almost instantly my subconscious offered up ‘Pig Rambo’ and I knew straight away that I was onto a winner!

RobotJAM did the art once again (and came up with the genius name of ‘Hambo’ for the game). He had a clear vision of how he wanted the game to look before starting, opting for a cute style which suits the game nicely.

We worked pretty quickly on this one, going from idea to full game in about two weeks. The box2d physics engine made all the physics side of things nice and easy and Playtomic handled the level sharing so the majority of the work was in building the level editor (and making it simple enough for anyone to use) and then designing the levels.

We both made a bunch of levels (and my brother George made a couple as well) and then we weeded out the ones that we felt weren’t as good and arranged them into some sort of order.

I’m optimistic about how this game will go down. Initial statistics certainly look very promising (it did a pretty huge 385,000 plays yesterday). It’s rare that I’ll still enjoy a game after testing it over and over but this one I’m still coming back to. It’s great seeing what other people are coming up with in the user levels so be sure to make some yourself!

Play this game…

February 27th, 2011 Games Tags: , , , , , , , 21 Comments

Panda: Tactical Sniper 2

The second in the Panda series was a more ambitious project. By this time I felt more confident with the code and I had robotJAM on board from the start which meant that we could plan the game together and bounce ideas off each other. The first game had pretty much no story since I hadn’t bothered to plan out any levels from the start and just bunged them together as I thought of them. A story did materialise as I made the game which involved Panda trying to get back his stolen biscuits from a rival gang of Lions.

In this one we wanted to include more characters from Panda’s gang so we came up with a plot that involved assembling a team of bears and attempting to steal a huge diamond. Since the plot is essentially very similar to that of many classic heist films we started coming up with a variety of film references, a feature that we enjoyed so much that they became important additions to all future Panda games.

The last level of this game sees you in a precarious situation lifted straight from the original Italian Job. In the film you never get to see if they make it out or not (apparently due to budget cuts) so we thought it would be fun for Panda to finally find a solution to the tricky problem.

Play this game…

September 22nd, 2010 Games Tags: , , , , , 1 Comment

Panda: Tactical Sniper

This was the first game in what was to become a series involving a character called Panda (yes, he’s a Panda, original I know) who fancies himself as a bit of a gangster. I wanted to make a sniper game (only partly because I was still finding my feet at writing code and it seemed like a fairly easy option) but I decided that I would make it non-violent because there’s tons of violent sniper games. Most of the criticism of the Panda sniper games came from people who got frustrated that they weren’t allowed to kill things in a sniper game, but I like the fact that it breaks the mould a bit.

By this time I had found out about sponsorships and that, apparently, you could make some pretty decent money from flash games. So I knocked up a few levels of a sniper game with some fairly poor artwork in and sent it out to a bunch of sponsors and somehow got incredibly lucky. A sponsor, Bubblebox, saw potential in the game and made me an offer that made me pretty much bite their hand off! Not only that but they also wanted to pay an artist to spruce up the graphics. They wanted a few more levels so I got to work making those while robotJAM did a great job polishing up the artwork.

Rob (yes, it’s confusing, we’re both called Rob) has become a good friend and we’ve made several games together over the years including three more Panda games. Panda: Tactical Sniper is the most primitive of them but incredibly it has actually had the most plays. I don’t know the exact count unfortunately but it’s around the 10 million mark now. It also won Mochi’s coveted Flash Game Friday award :)

Play this game…

September 21st, 2010 Games Tags: , , , , , 2 Comments

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