Animal Raceway

Animal Raceway is another collaboration with artist RobotJAM. Pick your animal and train them up so that they can compete with the other animals in their league. Progress through the leagues to try and win the premier league.

This one’s all about the training mini-games and upgrading your stats. The actual race part is a simulation and is entirely dependent on your statistics. There’s a bit of strategy involved in picking which race to run in as well as you get a choice of two. Make sure you pick the race that will best match your strengths.

The main difficulty in making this game was coming up with the mini-games and making sure that they were all fairly evenly balanced. Then setting the difficulty of the other competitors and maintaining a challenge as you progress to new leagues was another important consideration. I think on reflection we did a reasonable job of the difficulty and balance although early feedback does suggest that perhaps some of the mini-games aren’t so balanced (it seems that some players find reactions and speed games easier than others). But I still don’t think that that really detracts from the game too much and actually I think it’s pretty fun to play.

The music in the game was done by Brian Holmes and I hope you’ll agree that he did a fantastic job.

P.s. Stay tuned for Blow Things Up 2! Should be going live next Thursday.

Play this game…

BubbleBot

BubbleBot was a small project that I made as I started to learn a bit more about animation in Flash. Up until then I had been animating frame by frame (or at least attempting to) but I learned from robotJAM that there is a much easier way to animate in Flash, using tweens. Tweens allow you to set the start and end point of an animation and it will fill in the details in the middle. This can be a very powerful tool if you know how to use it properly and you can achieve great results. In this game the menus were animated in this way as well as the movement of the character.

The game itself is again pretty simple but I actually found it really fun so I was a bit disappointed (although perhaps not all that surprised) that it did so poorly. The main complaint is that it’s a very short game but for me that was one of its appealing features.

I tend to prefer casual games that you can just jump right into and don’t have to worry about learning how to play the game, you just know instinctively. On its first play the game will be pretty challenging because you have no idea what to do but you quickly find out and want to go back and get better at it each time.

At least that’s how I felt… perhaps it didn’t leave such a great impression on most people although I got quite a few favourable comments on it from people who had enjoyed playing.

Play this game…

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