Falling Elephants

We made Falling Elephants a long time ago (shortly after we released Bad Eggs). We never published it because we knew it was just a simple little game and sponsors didn’t seem too interested.

So it has just sat there accumulating dust all these months (well, my mum has been addicted to it and still plays it occasionally apparently!).

Until now!

We’ve decided that it’s about time we released it and just put it out there with our own branding in it. It’s an addictive simple casual game where you drop elephants and match colours and there are bonuses like lightning and bombs. It’s a nice little timewaster and it’s fun trying to set a high score.

It also has an awesome catchy soundtrack courtesy of Mr. Gee

I’m still waiting for someone to beat my score (currently 35,408)! So come on, get on it.

Play this game…

The Adventures of Red

This is the first game that I have made with my brother, John. It’s a point and click adventure about a small yellow explorer called Red and his quest to find a chocolate muffin.

This game came to life in the first place because we wanted to make a game that we could share the coding work on. With John just starting out we thought it would be a good idea for me to build the main framework of the game but still allow him to do some of the code. That led to the idea of having a selection of mini puzzles that you solve one after the other.

We ended up working in a more traditional artist/coder relationship with John doing all the art (although he did code several of the rooms as well). I don’t feel that it’s very practical to have more than one coder on a small flash game such as this but in this case I think that it influenced the design of the game in a positive way. Choosing to make a game with mini puzzles led us to the idea of the castle which turned it from a collection of puzzles into a full adventure.

That in turn meant that we could add a main character to the game. Initially ‘Red’ was called ‘Pico’ (a name that I still kind of prefer I think) but we discovered that Pico was already a popular game character so we decided to change his name. I do like that we called him Red (yes, I am aware that he’s yellow!) and it’s fun seeing some of the comments appearing about his name.

Update: John now has his own website to showcase his games: JohnDonkin.com

Play this game…

Popopop

I came up with Popopop after thinking long and hard about what it was that made a game successful. The actual concept of Popopop does, I think, have some of the ingredients that go towards making a successful Flash game. However, in reality I made several mistakes that only became apparent later.

Firstly, I had set out to make a game that was fairly casual and didn’t get too taxing until the later levels. As it turned out I massively underestimated the difficulty of the game as I strove to make levels that offered several different kinds of challenge. This was another mistake. I was trying to incorporate skill-based puzzles in what had started out as just a puzzle game. By making levels that involved fast reflexes and difficult timing sequences I was just making the game very frustrating for people which is not at all what I set out to do. Oops.

Another area where the game is fairly lacking is in the graphics. At the time I thought they were pretty good but I don’t know why on Earth I would have thought that because I can scarcely bare to look at them now.

However, I did spend a lot of time making a level editor system which, although slightly flawed, I still believe was an impressive achievement for me at the time and a great extra feature for the game, meaning that the number of levels for it is potentially infinite.

Play this game…

September 22nd, 2010 Games Tags: , , , , 2 Comments

Panda: Tactical Sniper 2

The second in the Panda series was a more ambitious project. By this time I felt more confident with the code and I had robotJAM on board from the start which meant that we could plan the game together and bounce ideas off each other. The first game had pretty much no story since I hadn’t bothered to plan out any levels from the start and just bunged them together as I thought of them. A story did materialise as I made the game which involved Panda trying to get back his stolen biscuits from a rival gang of Lions.

In this one we wanted to include more characters from Panda’s gang so we came up with a plot that involved assembling a team of bears and attempting to steal a huge diamond. Since the plot is essentially very similar to that of many classic heist films we started coming up with a variety of film references, a feature that we enjoyed so much that they became important additions to all future Panda games.

The last level of this game sees you in a precarious situation lifted straight from the original Italian Job. In the film you never get to see if they make it out or not (apparently due to budget cuts) so we thought it would be fun for Panda to finally find a solution to the tricky problem.

Play this game…

September 22nd, 2010 Games Tags: , , , , , 1 Comment

Panda: Tactical Sniper

This was the first game in what was to become a series involving a character called Panda (yes, he’s a Panda, original I know) who fancies himself as a bit of a gangster. I wanted to make a sniper game (only partly because I was still finding my feet at writing code and it seemed like a fairly easy option) but I decided that I would make it non-violent because there’s tons of violent sniper games. Most of the criticism of the Panda sniper games came from people who got frustrated that they weren’t allowed to kill things in a sniper game, but I like the fact that it breaks the mould a bit.

By this time I had found out about sponsorships and that, apparently, you could make some pretty decent money from flash games. So I knocked up a few levels of a sniper game with some fairly poor artwork in and sent it out to a bunch of sponsors and somehow got incredibly lucky. A sponsor, Bubblebox, saw potential in the game and made me an offer that made me pretty much bite their hand off! Not only that but they also wanted to pay an artist to spruce up the graphics. They wanted a few more levels so I got to work making those while robotJAM did a great job polishing up the artwork.

Rob (yes, it’s confusing, we’re both called Rob) has become a good friend and we’ve made several games together over the years including three more Panda games. Panda: Tactical Sniper is the most primitive of them but incredibly it has actually had the most plays. I don’t know the exact count unfortunately but it’s around the 10 million mark now. It also won Mochi’s coveted Flash Game Friday award :)

Play this game…

September 21st, 2010 Games Tags: , , , , , 2 Comments

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Bad Eggs Online 2

Bad Eggs Online 2

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Escape To Hell

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Falling Elephants

Falling Elephants

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