Popopop 2

I had wanted to make a sequel to Popopop for a while before I finally got around to it. I wanted to take on board some of the criticisms from the first game and listen to some of the fans’ suggestions to try and improve on it. I totally reworked the graphics and, I hope you’ll agree, they are a huge improvement on the first one.

I also reworked the level editor system, improving it so that it didn’t struggle with downloading the data. In the first one I had no experience of saving and loading data in Flash and so the level editor simply loaded all the levels in one go. This wasn’t a problem at first but with more and more levels it became more and more of an issue. I worked out how to deal with this for Popopop 2 so that it only loaded the levels 10 at a time. Having done that I went back and updated the first Popopop so that people could continue using the level editor there.

I also added a feature that allowed you to view the levels by rating so that the more popular levels could be shown first and hopefully the poor ones would be buried.

In terms of level design I tried to make it a bit easier than the first Popopop. I would say that some levels are probably still needlessly difficult but in general I think it’s an improvement on the first game. I also included a new type of bubble, the cannon bubble, which added an extra element to the level design as well as being good fun to pop.

Play this game…

September 23rd, 2010 Games Tags: , , , , 2 Comments

Popopop

I came up with Popopop after thinking long and hard about what it was that made a game successful. The actual concept of Popopop does, I think, have some of the ingredients that go towards making a successful Flash game. However, in reality I made several mistakes that only became apparent later.

Firstly, I had set out to make a game that was fairly casual and didn’t get too taxing until the later levels. As it turned out I massively underestimated the difficulty of the game as I strove to make levels that offered several different kinds of challenge. This was another mistake. I was trying to incorporate skill-based puzzles in what had started out as just a puzzle game. By making levels that involved fast reflexes and difficult timing sequences I was just making the game very frustrating for people which is not at all what I set out to do. Oops.

Another area where the game is fairly lacking is in the graphics. At the time I thought they were pretty good but I don’t know why on Earth I would have thought that because I can scarcely bare to look at them now.

However, I did spend a lot of time making a level editor system which, although slightly flawed, I still believe was an impressive achievement for me at the time and a great extra feature for the game, meaning that the number of levels for it is potentially infinite.

Play this game…

September 22nd, 2010 Games Tags: , , , , 2 Comments

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