Falling Elephants

We made Falling Elephants a long time ago (shortly after we released Bad Eggs). We never published it because we knew it was just a simple little game and sponsors didn’t seem too interested.

So it has just sat there accumulating dust all these months (well, my mum has been addicted to it and still plays it occasionally apparently!).

Until now!

We’ve decided that it’s about time we released it and just put it out there with our own branding in it. It’s an addictive simple casual game where you drop elephants and match colours and there are bonuses like lightning and bombs. It’s a nice little timewaster and it’s fun trying to set a high score.

It also has an awesome catchy soundtrack courtesy of Mr. Gee

I’m still waiting for someone to beat my score (currently 35,408)! So come on, get on it.

Play this game…

Popopop

I came up with Popopop after thinking long and hard about what it was that made a game successful. The actual concept of Popopop does, I think, have some of the ingredients that go towards making a successful Flash game. However, in reality I made several mistakes that only became apparent later.

Firstly, I had set out to make a game that was fairly casual and didn’t get too taxing until the later levels. As it turned out I massively underestimated the difficulty of the game as I strove to make levels that offered several different kinds of challenge. This was another mistake. I was trying to incorporate skill-based puzzles in what had started out as just a puzzle game. By making levels that involved fast reflexes and difficult timing sequences I was just making the game very frustrating for people which is not at all what I set out to do. Oops.

Another area where the game is fairly lacking is in the graphics. At the time I thought they were pretty good but I don’t know why on Earth I would have thought that because I can scarcely bare to look at them now.

However, I did spend a lot of time making a level editor system which, although slightly flawed, I still believe was an impressive achievement for me at the time and a great extra feature for the game, meaning that the number of levels for it is potentially infinite.

Play this game…

September 22nd, 2010 Games Tags: , , , , 2 Comments

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