Hambo is now available on iPhone, iPad and Android!

A team at Miniclip have been busy converting our flash game, Hambo, into a fully awesome mobile game. They’ve done a complete overhaul on the graphics and sounds and added in a few extra things like unlockable costumes and a huge amount of levels but at its core its the same funtastic gameplay from the flash game :)

For 99 cents (69p) you are getting literally hours of fun. I’ve actually wasted most of today just playing through it myself and I’m still not even close to doing all the levels. Just get it, you won’t be disappointed :)

Hambo on iPhone

Hambo on iPad

Hambo on Android

April 19th, 2012 Articles Tags: , , , 0 Comment

Hambo iPhone: Coming Soon!

Here’s a short teaser trailer for the iPhone version of Hambo which is coming soon to iPad and iPhone:

March 5th, 2012 Articles Tags: , , , 0 Comment

Hambo 2: Hamtouchables

As promised Hambo 2 is now out! In this sequel you and your sidekick Bacon are detectives out to bust Pig Capone’s chops.

We wanted to make a bit of effort for this sequel rather than just stick some extra levels in so we changed up the theme (gotta keep my artist, robotJAM, busy)!

Gangster pigs sounded like a fun idea so we went with that. We also threw in a few new weapons and some extra puzzle features like wormholes. Yeah… they don’t really fit into the story but every game is made better with wormholes right?

This game has all the physics based fun that the first one had to offer: 36 levels, medals to be won, user levels + editor for those who want more. Hope you like it!

Thanks also to my brother, John and Rob’s friend Cathy McBurney for helping out with some level designing.

Play this game…

February 16th, 2012 Games Tags: , , , , 7 Comments

I have fans!

This really is great news. I know that a lot of people around the world enjoy playing my games but every now and then I hear from people who seem to have got that little bit more out of a game than most.

I recently got a message from someone who must surely be The Legend of the Golden Robot’s biggest fan. He has reached level 218, killing 5,161 monsters along the way and plans to keep playing until he reaches level 300! That is some serious dedication! If anyone else out there claims to be a bigger fan I’d love to hear from you.

Then the other day I got a message from someone who said he had written a song about Hambo. I wasn’t too sure if he was pulling my leg or not but sure enough this morning I received an email with a link to Hambo Power Song II. Listen to the song here. Mr. Gee has written a whole load of crazy songs that can also be found on that site. Some of them are already game names in themselves so I might just have to see if we can use one for a future game…

March 30th, 2011 Articles Tags: , , , , , 2 Comments

Hambo

Another new game! Golden Robot and Hambo ended up being released almost at the same time (just because we had to wait on our sponsor before releasing Golden Robot).

The idea for Hambo came to me pretty randomly while watching TV. People often ask how I get my ideas so I’ll explain what happened with this one. I’d been thinking about doing a physics type game for a while but wasn’t too sure which direction to go in. Two adverts actually inspired this one. Firstly there was an advert for a bank which showed a load of cute little piggy banks running around and then the next advert was a Ferrero Rocher ad where an arrow was fired at a pile of chocolates sending them flying. Almost instantly my subconscious offered up ‘Pig Rambo’ and I knew straight away that I was onto a winner!

RobotJAM did the art once again (and came up with the genius name of ‘Hambo’ for the game). He had a clear vision of how he wanted the game to look before starting, opting for a cute style which suits the game nicely.

We worked pretty quickly on this one, going from idea to full game in about two weeks. The box2d physics engine made all the physics side of things nice and easy and Playtomic handled the level sharing so the majority of the work was in building the level editor (and making it simple enough for anyone to use) and then designing the levels.

We both made a bunch of levels (and my brother George made a couple as well) and then we weeded out the ones that we felt weren’t as good and arranged them into some sort of order.

I’m optimistic about how this game will go down. Initial statistics certainly look very promising (it did a pretty huge 385,000 plays yesterday). It’s rare that I’ll still enjoy a game after testing it over and over but this one I’m still coming back to. It’s great seeing what other people are coming up with in the user levels so be sure to make some yourself!

Play this game…

February 27th, 2011 Games Tags: , , , , , , , 21 Comments

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