Panda’s BIG Adventure

I took on board some of the comments about how people were frustrated by the fact that you couldn’t kill things in the Panda Sniper games. Rob (robotJAM) and I decided that perhaps we should go for a different style of game for the next in the Panda series and since we were both fans of point-and-click adventure games, that seemed like a logical direction to go in.

I grew up playing games like the fantastic Myst series and the Discworld point-and-click games and so was naturally inspired by these when I came to make my own games. The humour in the Panda games is quite similar to that of the Discworld games and there is at least one direct reference to them in this particular game.

The plot for this one took us quite a while to properly nail down. We liked the idea of including film references as we had started to do on the previous Panda game so for a while we considered setting it in a film studio and having Panda wander through different sets. I can’t remember why exactly we ditched that idea but we decided that we could achieve all that and more if Panda discovered a time machine. We came up with a plot that saw Panda stumbling across a time machine, promptly breaking it, and then spending the rest of the game trying to fix it so that he could get home.

It soon became clear that there was enough scope there to make two games so we split it in half, a sensible decision for two reasons. One, there really was far too much content for just one Flash game and two, we could get two sponsorship deals this way!

We also made a half-hearted attempt to inject a little replay value into the game. The trouble with this type of game is that it doesn’t really offer the player much of an incentive to play it again. We make a reasonable percentage of our income from adverts in our games so it’s in our interest to get as many plays as possible.

We included hidden critters in Panda’s BIG Adventure as a sort of extra bonus, some of which require solving mini puzzles to find. It’s hard to say what kind of effect this has had on how the game has performed, I suspect very little, but I still think that it’s a nice little addition to the game.

Play this game…

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