Popopop

I came up with Popopop after thinking long and hard about what it was that made a game successful. The actual concept of Popopop does, I think, have some of the ingredients that go towards making a successful Flash game. However, in reality I made several mistakes that only became apparent later.

Firstly, I had set out to make a game that was fairly casual and didn’t get too taxing until the later levels. As it turned out I massively underestimated the difficulty of the game as I strove to make levels that offered several different kinds of challenge. This was another mistake. I was trying to incorporate skill-based puzzles in what had started out as just a puzzle game. By making levels that involved fast reflexes and difficult timing sequences I was just making the game very frustrating for people which is not at all what I set out to do. Oops.

Another area where the game is fairly lacking is in the graphics. At the time I thought they were pretty good but I don’t know why on Earth I would have thought that because I can scarcely bare to look at them now.

However, I did spend a lot of time making a level editor system which, although slightly flawed, I still believe was an impressive achievement for me at the time and a great extra feature for the game, meaning that the number of levels for it is potentially infinite.

Play this game…

September 22nd, 2010 Games Tags: , , , , 2 Comments

BubbleBot

BubbleBot was a small project that I made as I started to learn a bit more about animation in Flash. Up until then I had been animating frame by frame (or at least attempting to) but I learned from robotJAM that there is a much easier way to animate in Flash, using tweens. Tweens allow you to set the start and end point of an animation and it will fill in the details in the middle. This can be a very powerful tool if you know how to use it properly and you can achieve great results. In this game the menus were animated in this way as well as the movement of the character.

The game itself is again pretty simple but I actually found it really fun so I was a bit disappointed (although perhaps not all that surprised) that it did so poorly. The main complaint is that it’s a very short game but for me that was one of its appealing features.

I tend to prefer casual games that you can just jump right into and don’t have to worry about learning how to play the game, you just know instinctively. On its first play the game will be pretty challenging because you have no idea what to do but you quickly find out and want to go back and get better at it each time.

At least that’s how I felt… perhaps it didn’t leave such a great impression on most people although I got quite a few favourable comments on it from people who had enjoyed playing.

Play this game…

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